Your work looks really good, any small indie game studio could be happy to have you on board.
I'd even say, that with your level of experience and skillset, 50$/h would sound perfectly reasonable, IF you also have the intangibles of a professional - like meeting deadlines regularly, having good communication skills, availability, quick turnaround, etc. I've read through the answers already here, and most of it is pretty accurate, and has a lot of valuable info on how you could/should generate your own rates.
They only work together with artist if these are willing to contribute for free (and to build up their portfolio).Īnd this is true for game producers, user interface designers and developers also.įirst of all, I'm totally new here on the Stencyl forums, but - being a graphic artist myself, and having faced the same problem - I felt the need to jump in and help you out with a few pointers. These are usually very cheap or come for an reasonable price and are of a good quality. When it comes to graphic design in general and game assets in special, the development companies I know and work with tend do go for clip arts. You have to show your abilities, or your don't get booked or you have to go for a very small fee to get this job into your portfolio - with a risk for both sides that this might not be a success. You have to do an estimate on the work and then make an offer in time and thus your rate. This is - when it comes to IT related jobs in general - a very common practice. I also do have my hourly rate, but, for example, I only do offer daily, weekly and monthly bookings (all in, that includes all expenses for traveling, accommodation, communication and so on) and offer a appropriate discount on that when it comes to larger bookings. I agree on that, but you need something for a start. These numbers are just a reference, you can adjust them where you see fit. If your basic rate is 50$ and you're doing a project for somebody who has released stuff before, and the job hes asking you do is doesnt sound that interesting. Rule of thumb for freelance designers with pricing is.įor a fun creative job, people usually charge less (you're more likely to get the job and you'll have fun doing, its a win win)Ī job that's boring, uncreative and tedious you would charge more (the more money will drive you to finish the miserable task)Ģ = Client has released previous projects, he does have money Seeing how you're self employed, these items are used for your business.
If you're truly committed at freelancing, you can add your software and computer costs as your tax return deductions (money you get back). Sprite (Tower defense, character concept by me) :Ĭharacter design (from sketch to the final character):Ĭoncept ( I was given a tower defense prototype and asked for a concept, heres the sketches) Here are some examples of my recent work :ĬandyFall (A simple, fun and colorful match game) : I work on any graphical details in the game, be it sprites, background, animation or UI design.
I even (and that happens a lot) create whole game concepts for some clients who only have a working prototype (like a fully working tower defense system) and need a concept to transform the prototype to a true game. I'm creative if the client doesn't know what graphic style he wants for his game, i usually help him by creating various sketches in diffrents styles so he can choose. I'm very dynamic and i can work easily in groups.
So you can have more informations, here's some more details about me : So i'm asking your help, artists and game developper, how much do you think i should charge / how much are you willing to pay for my services (supposing you need them). However, the problem is that i don't know how much should i charge per hour i don't want to be too expensive, but i don't want to sell my self short neither (and art supplies and softwares are not exactly free. However, since i'm now legally 'of' age to be paid, i decided to work for little commercial projects. I'm a bit new into freelancing, not new in game art creation mind you but i was working for free before (for non commercial projects).